At the right time, players will need to paint a symbol onscreen - a la Okami - to execute that killing blow.Īdding to the complexity of combat are the yokai minions that players can bring to battle. Sayo and Onimaru, two of the playable characters in World of Demons PlatinumGames/DeNAĮach character comes with its own finishing move based on the weapon they have equipped. Interrupting attack animations at just the right time is key to success in combat. But players can also dodge enemy attacks with a swipe of the screen, and parry attacks. Players need only move toward an enemy to attack it the samurai will automatically attack with a series of combos. Three playable samurai will be available at the game’s launch along with more than 80 yokai that players can battle and then collect as minions that can be summoned in-game.Ĭombat in World of Demons is streamlined to work with touch-based controls. In World of Demons, players will assume the role of samurai as they battle oni and yokai - supernatural monsters and spirits drawn from Japanese folklore. The developers promise “no compromises, and no dumbing down due to the platform.” The character action game looks just as responsive as Platinum’s other character action games, though it uses a simplified control scheme suitable for touch-based devices. World of Demons is the result of three years of work and prototyping from PlatinumGames, DeNA producer and product manager Andrew Szymanski told Polygon during a demo of the game last month. The goal, according to the game’s creators, is to bring the hack-and-slash style of games like Bayonetta and Devil May Cry to touchscreens. PlatinumGames is taking its brand of intense action games to touchscreen devices with a new title, World of Demons, developed in cooperation with mobile company DeNA.
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